Production Challenge
Baseline Visual Bottleneck
3D artists needed consistent front, side, and 3/4 character sheets before investing 40 hours in ZBrush/Blender retopology.
Character & Game IP · Animation, Mascots & Interactive Media
Multi-angle orthographic and expressive pose turnarounds generated from a single 3D mascot concept.
Verified Outcome Metric
Cut pre-production character concept-to-modeling signoff time by 65%.
Production Challenge
3D artists needed consistent front, side, and 3/4 character sheets before investing 40 hours in ZBrush/Blender retopology.
Deterministic Pipeline Architecture
Multi-view IP-Adapter + Pose ControlNet ComfyUI workflow locking costume proportions, shaders, and color palette.
Interactive Plate Inspector
Archive Gallery (5 High-Res Plates)





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